Introduction
This technical document outlines the standardized process for creating
a character in Dungeons & Dragons 5.5e. The procedure consists of
eight core steps, with the first three being interchangeable in order.
Follow each section sequentially after determining your preferred
order for the first three steps. For more traditional instruction, you
can refer to
chapter 2 of the Player's Handbook.
Core Steps Overview
The first three steps, listed in the "Primary Character Elements"
section, can be done in any order based on your preference.
Primary Character Elements
- Pick a species and record:
- Size category
- Base speed
- Racial traits
- Pick a class and record:
-
These proficiencies:
- Saving throws
- Skills
- Weapons
- Armor training
- Starting equipment
-
Pick a background and record:
-
Ability score increases. You can choose between:
-
Increasing one listed ability score by 2 AND a different one
by 1
- Or increasing all three listed ability scores by 1
- Background feat
- Skill proficiencies (you get two)
- Tool proficiency (you get one)
- Starting equipment
Ability Score Generation
-
Generate and assign ability scores You
need six numbers. Pick one of these methods to obtain them (hover
over each for instructions):
Then, once you have your six numbers:
- Assign each number to an ability of your choice
- Apply any ability modifiers
- Apply background bonuses
Character Definition
- Alignment Selection Choose from:
- Lawful Good, Neutral Good, Chaotic Good
- Lawful Neutral, Neutral, Chaotic Neutral
- Lawful Evil, Neutral Evil, Chaotic Evil
- Class Features
- Record all level 1 features
-
If starting above level 1, record features up to starting level
-
There might be features that improve at higher levels, note these
for future reference (more on this later in the documentation)
Combat Statistics
-
Calculating Combat Values Calculate and
record:
-
Health points
-
At Level 1: Class hit die maximum + Constitution modifier
-
At Higher Levels: Add (hit die roll + Constitution modifier)
per level
-
Core Combat Stats
- Initiative = Dexterity modifer
-
Base AC = 10 + Dexterity modifier (adjust for armor/shield)
-
Spellcasting (if applicable)
-
Spell save DC = 8 + spellcasting ability modifier +
proficiency bonus
-
Spell attack modifier = spellcasting ability modifier +
proficiency bonus
Final Details
-
Character Details
-
You get 3 languages:
- Origin details
- Physical characteristics
- Personality traits
- Ideals
- Bonds
- Flaws
- Appearance description
Conclusion
It is strongly recommended to maintain a dedicated section in your
character sheet (or anywhere else) for tracking features that improve
at higher levels. Many class abilities, spells, and other features
scale or change as your character advances, and writing these down
somewhere during character creation will make future level ups easier
and ensure you don't miss any changes/improvements to abilities. Here
is an example of a "level-up" section for a newly created first-level
Wood-Elf Ranger.
"Wood Elf Lineage" Trait
- At level 3, gain the "Longstrider" spell
- At level 5, gain the "Pass without Trace" spell
"Favored Enemy" Ability charges
- Levels 1-4 || 2 charges
- Levels 5-8 || 3 charges
- Levels 9-12 || 4 charges
- Levels 13-16 || 5 charges
- Levels 17-20 || 6 charges
As you gain levels, you would continuously adjust these notes, adding
new abilities or removing old ones based on information you might need
for future level ups.